
Taxonomy for the real-world metaverse
Metaverse UX concept
Details
In partnership with Niantic, Liquid City proposed a concept user experience for a mixed reality future. This concept aimed to provide a simple way for users to control what they see, share their experiences, and discover new things. I handled the entire production for this film, including modeling, rendering, look development, and animation.
Additionally, I contributed to the concept and ideation of the UX.
In partnership with Niantic, Liquid City proposed a concept user experience for a mixed reality future. This concept aimed to provide a simple way for users to control what they see, share their experiences, and discover new things. I handled the entire production for this film, including modeling, rendering, look development, and animation.
Additionally, I contributed to the concept and ideation of the UX.
In partnership with Niantic, Liquid City proposed a concept user experience for a mixed reality future. This concept aimed to provide a simple way for users to control what they see, share their experiences, and discover new things. I handled the entire production for this film, including modeling, rendering, look development, and animation.
Additionally, I contributed to the concept and ideation of the UX.
Services
3D animation
visual development
Year
2022






Much of Liquid City's early work focused on figuring out how to filter and manage content in an augmented reality world. An example of this concept going awry is depicted in Keiichi Matsuda's (liquidcities director) work, "Hyper Reality," which paints a dystopian future overwhelmed by ads and content. Our project, Reality Channels, and its accompanying taxonomy, propose solutions to prevent an overcrowded future.
Much of Liquid City's early work focused on figuring out how to filter and manage content in an augmented reality world. An example of this concept going awry is depicted in Keiichi Matsuda's (liquidcities director) work, "Hyper Reality," which paints a dystopian future overwhelmed by ads and content. Our project, Reality Channels, and its accompanying taxonomy, propose solutions to prevent an overcrowded future.
Much of Liquid City's early work focused on figuring out how to filter and manage content in an augmented reality world. An example of this concept going awry is depicted in Keiichi Matsuda's (liquidcities director) work, "Hyper Reality," which paints a dystopian future overwhelmed by ads and content. Our project, Reality Channels, and its accompanying taxonomy, propose solutions to prevent an overcrowded future.






We also briefly explored creating an app prototype instead of a film. I built this prototype, developing mask shaders, animations, and raycast placements.
We also briefly explored creating an app prototype instead of a film. I built this prototype, developing mask shaders, animations, and raycast placements.
We also briefly explored creating an app prototype instead of a film. I built this prototype, developing mask shaders, animations, and raycast placements.


Credits
Creative Direction
Dave Johannson
Maya Lunda
Creative Direction
Dave Johannson
Maya Lunda
Creative Direction
Dave Johannson
Maya Lunda
Motion Design
James Weider
Motion Design
James Weider
Motion Design
James Weider
Design
Mike Smith
Design
Mike Smith
Design
Mike Smith